Thunder Compute

The world's cheapest GPU cloud

Hiring — 2 openYC-S24B2B -> InfrastructureEarly

What Thunder Compute does

One-click GPU instances with persistent storage, snapshots, and hot-swappable hardware, with the lowest prices anywhere.

2 open roles

Systems Software Engineer (C++)
San Francisco, CA, USFull-time1+ years$1Visa: US citizen/visa only
What the role involves

Company Thunder Compute is the lowest cost, easiest GPU cloud for developers. We’re a 4-person team with $4.5M raised from top tier investors including Y Combinator and Matrix Partners. There are two parts to our company. 1) we are a cloud platform where customers can rent GPUs just like they would from Coreweave, Lambda, AWS, etc., and 2) we are building systems software to use GPUs more efficiently than these competitors. Role Your work will focus on core C++ systems development: performance optimization, systems debugging, and research. You will spend your days bouncing between the weeds of complex, performance-critical systems in a production, customer-facing environment. This work is not easy - but if you’re the right candidate, this is a feature, not a bug. Core technical skills: Top 0.1% C++ ability Experience optimizing NIC/GPU performance Deep understanding of low-level networking, compilers, and similar systems Experience in latency-sensitive environments Must haves: You’ve got the dog in you: you will own your work and be responsible for production systems from day 1 High speed-to-output Willingness to assume a senior leadership role as we scale Strong communication skills under pressure Preferred CS Bachelor’s degree from top 50 US university, 3.5+ GPA 1+ year of experience at a trading firm (Citadel, Jane Street, etc.), hardware company (NVIDIA, SambaNova), systems research or similar Logistics You'll report to Co-founder/CTO Brian (ex-Citadel quant dev) This role is full-time, in-person in SF

C++TCP/IPLinuxDistributed Systems
Cloud Infrastructure Engineer
San Francisco, CA, USFull-time1+ years$1Visa: US citizen/visa only
What the role involves

Company Thunder Compute is the lowest cost, easiest GPU cloud for developers. We’re a 4-person team with $4.5M raised from top tier investors including Y Combinator and Matrix Partners. There are two parts to our company. 1) we are a cloud platform where customers can rent GPUs just like they would from Coreweave, Lambda, AWS, etc., and 2) we are building systems software to use GPUs more efficiently than these competitors. Role As a cloud infrastructure engineer, you will work on the GoLang backbone for our cloud platform. Your days will be a mix of working to solve problems for customers and building resilient, stable production infrastructure. This is a fast-paced role where you are expected to learn quickly; we will have you jump in from day one. Our infrastructure is majority GoLang. We use a non-standard Kubernetes deployment as a form of hypervisor, with Go scripting for controls and auxiliary services for everything from storage to billing to networking. If you worked at a large company and felt restricted working on a single piece of a huge machine, look no further. At Thunder Compute you will work on complicated production infrastructure, learning quickly while interfacing with customers and owning broad scope across the platform. Responsibilities Core technical skills: GoLang, some Python and Next.js Kubernetes (unconventional deployment) Experience owning production systems Ability to quickly solve problems for clients Must haves: Fast speed to output, with high attention to detail Potential for senior leadership as we scale Strong communication skills Self-driven (you'll own your work from day 1) Preferred CS degree from top 50 US university, 3.5+ GPA (Bachelor's required) Experience building high-stakes production infrastructure for a trading firm or cloud provider Logistics Full-time, generous salary + equity. This role is in-person in our San Francisco office. You will report to Co-founder/CTO Brian (ex-Citadel quant dev).

GoKubernetesPythonLinux

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Company facts compiled from public sources and last refreshed 9 September 2026. Details change; treat the company’s own site as the authority.

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