Eden Robotics

Autonomous services for humanity.

Hiring — 1 openYC-S26Industrials -> Manufacturing and RoboticsEarly

What Eden Robotics does

We're building robots that just work and use them to deliver autonomous services at scale. Our first use case is semi-humanoid robots for manufacturing and logistics. Unlike traditional robotics companies, we don't sell robots, we provide physical agents for hire where companies pay for the robots based on usage, decreasing the barrier to entry and expanding the robotics market as a whole.

1 open role

Founding Communications Engineer
San Francisco, CA, US / London, England, GBFull-timeAny (new grads ok)$65K - $120K0.25% - 2.00% equityVisa: US citizen/visa only
What the role involves

We are seeking a Founding Communications Engineer to own the design and delivery of a low-latency, international communications framework that enables remote teleoperators to seamlessly control our robots and collect data in real time. This is a hands-on, high-impact role where you will work closely with our multidisciplinary team to build a truly exceptional, deployment ready, robot. Location & Working Setup: You must be willing to relocate to San Francisco by March 30 and work in-person from a shared live/work environment. We call it a hacker house. It’s a focused, high-output environment built around shipping. We can help with visas if you are from the UK or EU. What you will own: Design and ship a global, low-latency communications stack for real-time robot teleoperation (control, video, depth, point clouds, telemetry). Select and justify transports/protocols using measured latency, reliability, and operational constraints. Implement resilience: congestion control, adaptive bitrate, loss recovery (FEC/retransmit), and regional failover. Ensure real-world connectivity: NAT traversal, TURN/STUN, edge/relay topology. Define serialization, timing, and synchronization for tight control loops and multi-sensor alignment. Instrument and benchmark end-to-end performance (latency, jitter, loss, tail metrics, budgets). Own security primitives: authentication, encryption, key management, secure tunnels. Debug distributed production failures and deploy fixes with minimal disruption. Work tightly with VR, controls, and hardware teams; maintain clear architecture and operational docs. What we’re looking for: Strong focus on building excellent real-time communications systems. Proven experience shipping low-latency networking systems (teleop, live video, cloud gaming, or similar). Deep understanding of real-time transport (UDP, QUIC, RTP/RTCP, WebRTC, congestion control). Strong systems programming skills in C++. Hands-on experience with low-latency media pipelines and encoders (GPU/software). Experience operating global services and measuring region-to-region performance. Solid security fundamentals (TLS/mTLS, auth, key management). Experience with observability, load testing, and defining SLIs/SLOs. Excellent incident debugging and technical documentation. Required: Portfolio of relevant work and projects (heavily weighted). Desirable: Experience with ROS2 and bridging robot sensor data to external clients. Background in real-time systems or low-latency media for VR headsets or edge devices. Strong interest in robotics. We move fast. If you meet the bar and can relocate by March 30, 2026, apply now.

C++TCP/IPDistributed SystemsPackaging

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Company facts compiled from public sources and last refreshed 9 September 2026. Details change; treat the company’s own site as the authority.

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