DreamCraft Entertainment, Inc.

Platform that allows anyone to create and monetize video games.

Hiring — 4 openYC-S18Consumer -> GamingGrowth

What DreamCraft Entertainment, Inc. does

DreamCraft enables anyone to create, publish, and monetize video games. The company’s core product is a code-free game creation platform, bundled with high quality art assets. DreamCraft is backed by March Capital, Makers Fund, Tencent Corporation, Y Combinator, and other top investors in the gaming space. The company was founded in 2018 and now has a global team of 20+ people with half remote and half based in Silicon Valley.

4 open roles

3D Artist
Redwood City, California / RemoteFull-time1+ yearsVisa: Will sponsor
What the role involves

About Us DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans". Responsibilities​ Work on the development of a visual style, design, and overall look for our brand new IP Create beautiful characters, assets, and environments to be rolled out for production Contribute with artwork ideas toward communities and forums Get involved in the look and feel of further projects, including animation, community, and marketing Generally just nail 2D and 3D for games on various platforms Requirement​ Driven and fierce 2+ years of experience Capability to independently create concept sketches Ability to create game ready stylized 3D assets, including high-poly and low-poly Able to create hand-painted textures and PBR maps Proven experience with 3D software (e.g. Maya / 3DS Max) Experience with Adobe Photoshop and Flash or Spine Pride and responsibility in your work when given the freedom to work independently Modesty and respect when receiving feedback from your team Appreciation and understanding of User Interface design Ability to create rigging and animation a plus

Photoshop3DS MaxAutodesk Maya
Senior Frontend Engineer
Redwood City, California / RemoteFull-time3+ yearsVisa: Will sponsor
What the role involves

About Us DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans". Responsibilities Collaborate with designers, product managers and other engineers to create compelling UI/UX design for our frontend products and deliver high quality implementations Improve our editor tool built with React + electron to allow game designers to easily create great gaming experiences Improve our platform websites built with React to allow game designers to easily collaborate, share, and deploy games Develop backend functionalities with Node.JS + AWS to support frontend features Identify and resolve challenging performance and scalability issues Advocate for frontend development best practices/workflows and mentor junior team members Requirement Driven and fierce Bachelor’s degree in Computer Science or closely related field, foreign equivalent education acceptable 5+ years of professional frontend development experience 3+ years of working experience using React Proficient in Javascript, HTML, CSS Familiarity with React best practices and workflows Worked in moderately sized development teams (5 - 20 developers) Collaboration experience with UI/UX designers and product managers Passionate about frontend development technology Some knowledge of backend development using Node.JS Experience with electron desktop app development is a plus In 30 days, you will Understand the basic structure of the frontend code base and related components. Implement simple frontend bug fixes and small features. In 60 days, you will Start to take on bigger & more challenging problems, demonstrate sophisticated problem solving skills, investigate/fix difficult frontend bugs. Identify issues and improvement opportunities in the frontend development process, help setup more efficient workflow and dev environment. In 90 days, you will Take on the design & implementation of a major frontend feature, identify & address potential technical bottlenecks, collaborate with other team members in the implementation. Contribute to project roadmap ideas, be able to prioritize multiple tasks, help set both short-team and long-term goals for the frontend team. In 1 year, you will A senior frontend engineer should achieve the following goals in 1 year: Understand the project’s frontend code base in great depth and be very familiar with all other related systems/components (such as data storage, electron build, backend services, authentication, encryption, etc.) Deliver at least one large & complex frontend feature in the lead role (lead on feature design and implement the most critical components). Be recognized as the expert on frontend development in the team, be able to solve the most challenging problems and guide other team members. Establish best practices and create a frontend development process that ensures timely delivery of high quality implementations across the entire frontend dev team. Contribute product roadmap ideas and lead the team to their delivery. Whether these goals have been achieved will be determined by examining the frontend team’s outputs, the engineer’s role in them, and other team members’ feedback towards the engineer.

Amazon Web Services (AWS)CSSHTMLJavaScriptNode.jsReact
Senior Software Engineer
Redwood City, CAFull-time3+ yearsVisa: Will sponsor
What the role involves

About Us DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans". Responsibilities​ Involved in all areas of development for our game products and tools, from game engine features, performance/graphics enhancements to editor tools and build pipelines Deliver high quality implementations for product features and improvements Lead the engineering team to solve the most challenging technical problems Identify key areas of improvement for our products and collaborate with other team members to make these improvements a reality Advocate for engineering best practices/workflows and mentor junior team members Requirement​ Driven and fierce Bachelor’s degree in Computer Science or closely related field, foreign equivalent education acceptable 5+ years of professional software development experience 3+ years of working experience with C++ or C# Proficient in at least one of the following areas: game engine development, performance analysis/optimizations, game graphics Good understanding of engineering best practices Passionate about games and game development technology Experience with Unity or Unreal Engine is a plus

C#UnityOpenGL
Technical Artist
Redwood City or Remote / RemoteFull-time3+ yearsVisa: Will sponsor
What the role involves

About Us DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans". Responsibilities​ Collaborate with engineering and product teams to help build features and solve creative problems Help create performant graphics shaders for awesome visuals Facilitate communication and asset pipeline between engineering and artist teams Requirement​ Driven and fierce Solid understanding of Game Engines such as Unity 3+yrs of experience working as Technical Artist in gaming space Experience in scripting with C# within the Unity environment Experience creating real-time visual effects sequences Knowledge of optimizing real-time 3D-graphics pipeline for mobile platforms Key skills in Unity 3D, C#, real-time VFX, and artistic skills BS or MS degree in design, games-related or technical field a plus Solid artistic skills (drawing or digital painting) a plus Experience collaborating within a multi-person game studio a plus In 30 days, you will Get familiar with existing rendering code paths and shader implementations Get familiar with the current asset creation/importing process. Contribute minor graphics bug fixes, help with asset importing and fix minor asset issues. In 60 days, you will Create visual effects, identify graphics issues and help improve the graphics quality of our games. Manage the asset creation/importing process, identify inefficiencies in the process and devise plans for improvements. In 90 days, you will Evaluate/design/implement solutions for new graphics/animation requirements of our games. Create guidelines for asset creation/importing processes and work on tools to help artists/designers manage the process and allow fast asset iterations. In 1 year, you will Understand the project’s graphics implementations and asset pipelines/processes in great detail and be recognized as the expert in these domains by the team. Implement rendering solutions to meet the graphics requirements of our games and improve graphics quality. Create and implement guidelines/processes/tools for artists/designers to easily create/manage art assets and incorporate them in games in fast iterations. Be the goto person to solve any challenging graphics/assets related issues. Devise plans for future upgrades to our rendering/asset pipelines. The success in this role will be measured by evaluating the graphic quality of launched games, overall efficiency of the asset creation/importing process, and other team members’ feedback.

C#UnityOpenGL

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Company facts compiled from public sources and last refreshed 9 September 2026. Details change; treat the company’s own site as the authority.

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